- Location Based Entertainment Experiences
- Corporate Experiences
- Essential Business Experiences
- Technology Professional Services
- About Us
The Opportunity Pavilion takes visitors on a guided mission led by ‘mentors’. The journey begins at ‘Mission Sign-Up’ where visitors select a route – water, food or energy – and obtain preliminary information from 18 video totems.
They then join ‘Mission Briefing’ where mentors explain each mission’s targets via projected messages on three large screens.
Next, each group moves to their chosen ‘Mission Activated’ zone. In each zone, visitors take part in interactive games on 12 screens displaying projected content themed to the chosen route. The screens double as interactive elements enabling visitors to complete a series of actions to improve conditions. To guide visitors on their journey a mentor is projected on a wall above the interactives explaining the game and the topic the games relate to.
Visitors then move to a large table featuring a model of a local community. By placing their hands on 36 interactive palm prints, visitors activate video footage of community improvements on multiple screens above the table. Relevant local data in the form of motion graphics is then projection-mapped onto the table.
Moving to ‘Mission Shared’, visitors see a summary of achievements in water, food and energy on three large curved screens. Finally, they enter ‘Mission Accomplished where one large cloud tables encourage visitors to select from a menu of pledges and see their choices projection-mapped onto a floral ceiling and one of the room's walls.
Outside of the visitor experience was a separate C0-Create area designed for presentations and training. This area consisted of a single projector and 4 monitors for plug-in laptop or rack-mounted media player presentations, all controlled via an iPad or wall-mounted touch panel.
Control of the pavilion was automatic via a scheduling system. Electrosonic also provided a manual mode where the areas could be started by small wall-mounted keypads. The keypads also had lighting and emergency functions. Ipads were also used for control interfaces.
The goal of the Opportunity Pavilion was to create an engaging, inspiring environment that would build commitment to improving living conditions through better local access to water, food and energy. The organizers wanted to involve visitors in real-life activities that would demonstrate how small actions could make a major difference. Electrosonic’s role was to deliver a technology solution that would communicate urgent messages and provide opportunities for engagement through interaction.
Electrosonic provided a fully operational system that blends multiple technologies, including 36 interactives, multimedia projection, projection-mapping, immersive soundscapes and more than 70 projectors.
Electrosonic worked closely with the exhibition designers and contractors to provide complete audiovisual engineering, integration and commissioning services for all the multimedia and interactive exhibits. In keeping with the theme of sustainability, Electrosonic used its Dubai production facility to reduce supply chain impact.
Electrosonic’s 50+ years’ experience of working on Expo pavilions ensured a successful deployment of this complex, large-scale immersive installation through effective collaboration with a variety of partners.
The Opportunity Pavilion was one of three pavilions supported by Electrosonic at Expo 2020; each one incorporated a solution that was innovative, creative and sustainable and helped to attract a record number of visitors to this global event.